+ When hauling a ship, 50% of power cell energy is required for normal jump, not standard 25%. + When encountering an Ion storm, the exotic particles of Ion storm interfere with the tractor beam, so its dispersed and You have to re-catch the ship You were hauling again. + During battle, the hauled ship can (of course) be detached, and tractor beam disengaged, so the battle can be finished. + When hauling a ship with tractor beam, the hauled ship's mass is added to Your own mass, so You become slower and harder to maneuver. + When catching an object with different speed than Yours, the object speed & speed direction vector is slowly (let's say 10-20% of difference/second) matched to Your own speed. So, this would not make it too easy for pirates. + Catching a vessel should be impossible when speed difference between the catching and vessel being catched is too big. + Detaches tractor beam from ship's hull after 1 seconds, when vessel is manned.Īlso, some good ships could have specially polarized hull without any addons, so they would be completely uncatchable (when manned). Positron hull polarizer MkII (anti - tractor beam device) + Detaches tractor beam from ship's hull after 3 seconds, when vessel is manned. Positron hull polarizer MkI (anti - tractor beam device) To balance the game out, and not make it easy for pirates, there would be also anti-tractor beam devices, which would disallow catching of a ship if it's manned (its not being hauled): + Can catch objects with speed difference of 50 m/s + Can catch objects with speed difference of 25 m/s (I mean you can catch an unmanned craft while travelling with 25m/s when it's sitting still in space with 0m/s speed) Tractor beam effeciency would be limited - so you can catch only objects that aren't travelling much faster than You are. I have an idea for tractor beam device, ship hauling & game balancing adjustment (to not make it too easy for pirates) that could be a lot of fun.
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